AK_Brickster wrote:I also thought it would be cool to have some "fog of war" areas in the build. I also considered only building one civilization's town, though maybe you could have some enemy soldiers attacking something as well, since the actual battles are the whole point of the game.
I like the idea of having at least some soldiers from another empire, even if we decide not to do the buildings for it. I agree that the battles are important, and it would give us a chance to show a second faction color, just to help emphasize why all the buildings on one side have a faction color. That is, if you see some red troops battling some green troops, you'll have an easier time making the connection that red and green are team colors.
AK_Brickster wrote:As for the peasants, I'm all for doing the yellow torsos, I just don't have any and thought that the other ones would be more readily available. If people have a lot of yellow torsos, by all means, let's go that direction with it.
I have some. I also have some BrickForge stickers that make them look like muscles rather than just plain yellow.
AK_Brickster wrote:Just a thought, for the "fog of war", maybe we could elevate the black area to the height of a few bricks to give it a little depth?
I think we're going to have to prototype this and see how it looks. I actually considered having the fog of war be 8 or 10 bricks high, allowing us to give it spherical-looking cutouts to show vision radius from individual units on the board. But doing that runs the risk of just making too much chunky black, so I want to see it in brick form before we make a decision on that. (Plus, with black, you may not be able to see cutouts and subtle shapes anyway, so it may be pointless.)
Some call him the Azure Avenger. Others call him the Azure Assassin. Most have sense enough not to call him....