http://www.brickjournal.com/view/article/82/
Apparently, 115 people working for LU now, will lose their jobsOnline game will close on January 31, 2012. The LEGO Group’s digital offerings will continue to develop over the coming years.
Apparently, 115 people working for LU now, will lose their jobsOnline game will close on January 31, 2012. The LEGO Group’s digital offerings will continue to develop over the coming years.
I'm confused. They said they were closing it, and laying off their workers. What makes you think they are going to do anything else with this game?I really hope they make it on wii. I have never played universe but have always wanted to . It could use the internet access thing on wii (wi-fi I think? ) anyway, I hope that they make it on wii.
He got confused, I think what you meant to say was 'unfortunately as the game is closing it's unlikely that it will expand to other formats'.Bluesecrets wrote:I'm confused. They said they were closing it, and laying off their workers. What makes you think they are going to do anything else with this game?I really hope they make it on wii. I have never played universe but have always wanted to . It could use the internet access thing on wii (wi-fi I think? ) anyway, I hope that they make it on wii.
architect wrote:The problems are fourfold:
1. Parents want to purchase a product once for their children.
2. The art direction was outsourced and did not look enough like LEGO.
3. All LEGO video games that do not have a licensed line (StarWars, Batman, etc) tie-in have eventually failed.
4. From the beginning with wooden toys, LEGO has always been about a tactile play experience. They should stick with what they do the best.
Some of the LEGO Ambassadors have been telling TLG these things since the project was in beta several years ago. Overall the project had some merit in terms of research and development. But one wonders if these resources would have been better spent strengthening the core product lines and brick quality.
Ben Ellermann
A touch-game (for Ipad, ipod, touchscreen-capable, kinect, etc) can be a good experience game, by buiding something with your own hands, and then playing with them in a pre-builded story or a own story.architect wrote:[..]LEGO has always been about a tactile play experience. They should stick with what they do the best. [...]
That, above all, was why I never thought it would be profitable. You have to get subscribers that are both addicted to the gaming experience AND are capable of paying for themselves. Teenagers and adults fit that description, but not so much kids. If you market it to kids, you've got to have, say, something you can purchase for a year, or a certain number of hours. Plus, there's a gamble there with parents-- will my child actually make use of the subscription? And will they *continue* to do so?architect wrote:1. Parents want to purchase a product once for their children.