AK_Brickster wrote:F_L_K, the only reason that I'm initially opposed to your idea is that it doesn't breed very much in the way of competition. I much prefer the idea of competing clans located in different regions with regional characteristics. Then, if you were a "Northerner", for example, but you wanted to build a castle, a trading post, and a chapel, you could do so under the flag of the North, as opposed to having to build for 3 different guilds.
I'm open to discussion though.

AK_Brickster wrote:I don't really like the term "Guild" for the major players. I prefer "Faction" or "People of *insert territory name here*"
To me, a guild is more like a select, specific group of people like masons, thieves, heroes, etc.
If people want bandits or "unaligned" groups, they could inhabit the transition areas between regions, ie, live in the mountains that separate north from south or the forests that separate east from west, etc. They probably wouldn't have major cities but more like outposts and hideouts. Also, you could have guild halls in these areas as well, like a heros guild based out of mountain guild hall or a masons guild out in a forest or something.


Bruce N H wrote:Hey,
- The monthly build challenge was intended to do something along these lines (I just posted a new one, btw). Unfortunately some months get a better response than others.
Bruce
Bruce N H wrote:- I'm not sure we want to totally copy what another site is doing. Perhaps some sort of interaction between our site and theirs might be good for bridge building. We do have overlapping memberships, as there are people here who are also there. For that matter, I'm a member there, though I very rarely post since I am so tied up with here and with my blogs (not to mention things like family, job, etc).
Bruce N H wrote:- Totally just throwing out ideas here, but how about something around Middle Earth? Tolkien has a rich world to work with, and there are enough empty spaces to give room for creativity. (E.g. we could fill in places like Rhun, the Iron Hills, Gundabad, etc). Maybe set a world in the early Third Age, so we're not all based around the Lord of the Rings. There you've got the decaying kingdom in the North beset by the Witch King, lots of Elves still running around, a strong Gondor in the South, Dwarves still strong in Moria, etc. Just doing some quick internet searching, sometime like 1700 Third Age might work.
I'm sure with the approaching Tolkien sets, we could build some excitement around this sort of project.
Wow, lots to think about. Well, the monthly challenge is a nice part part of this forum, but we were planning on challenges that fit into the map and story and could help your chosen faction. It's not quite the same thing.Bruce N H wrote:Hey,
I just wanted to throw in some random thoughts here. These are just me, btw, not a result of any discussion with the other admins.
- The monthly build challenge was intended to do something along these lines (I just posted a new one, btw). Unfortunately some months get a better response than others.
- Back in the day (and it's been many years), we had the Classic-Castle Role Play over in the gaming forum. That was sort of along these lines, though I think it was more story telling and not a lot of actual building (I could be corrected there, I didn't really read those threads much).
- I'm not sure we want to totally copy what another site is doing. Perhaps some sort of interaction between our site and theirs might be good for bridge building. We do have overlapping memberships, as there are people here who are also there. For that matter, I'm a member there, though I very rarely post since I am so tied up with here and with my blogs (not to mention things like family, job, etc).
- This site does not belong to the admins. In one sense it belongs to Troy, as it is his server, but in another very real sense it belongs to all of you. If a group in the forum wants to start some collaborative group project, that's great! I love the idea that new things in this forum should come from all the members, not just be initiated by a few admins.
- I'd love to know more about Wobnam's project.
- Totally just throwing out ideas here, but how about something around Middle Earth? Tolkien has a rich world to work with, and there are enough empty spaces to give room for creativity. (E.g. we could fill in places like Rhun, the Iron Hills, Gundabad, etc). Maybe set a world in the early Third Age, so we're not all based around the Lord of the Rings. There you've got the decaying kingdom in the North beset by the Witch King, lots of Elves still running around, a strong Gondor in the South, Dwarves still strong in Moria, etc. Just doing some quick internet searching, sometime like 1700 Third Age might work.
I'm sure with the approaching Tolkien sets, we could build some excitement around this sort of project.
Anyway, as I said, just a bunch of unformed thoughts.
Bruce

AK_Brickster wrote:Someone who is a member of Eurobricks could always contact the leader of GoH and see if we'd be stepping on any toes by doing our own thing here. We certainly don't want to seem like we're competing with them for members, so let's come up with a list of reasons why we need our own over here.
I'll start:
1. Membership for those under 18 (I think this is probably reason enough, personally - even though I'm 26, lol)
2. A way for those who don't have time to keep track of two forums to be involved in an enjoyable storyline.
3. A new world that better enables us to integrate "classic factions" into the realm. (We don't necessarily need to focus on Classic factions, but it gives us a reason to stay here at "Classic" castle instead of migrating.
4. ...??... Open to suggestion.
We probably don't need a long list, just something that shows that we have taken their site into consideration when designing our own.
I'll also second (or third, whatever) that I'd rather not base it on Tolkien. I also want it to be distinctly different from what they have going on over there, though it may be tough as there are only so many general "climates" around which to base the kingdoms from.

Mark of Falworth wrote:AK_Brickster wrote:F_L_K, the only reason that I'm initially opposed to your idea is that it doesn't breed very much in the way of competition. I much prefer the idea of competing clans located in different regions with regional characteristics. Then, if you were a "Northerner", for example, but you wanted to build a castle, a trading post, and a chapel, you could do so under the flag of the North, as opposed to having to build for 3 different guilds.
I'm open to discussion though.
I have to agree with AK Brickster, this idea is based on a more competitive viewpoint.
Btw, anybody have a clue what we're going to name it?? Should we use the term "Guilds"?
AK_Brickster wrote:Yeah I thought of trying to integrate the two, but I don't know how well that would work.
Kind of a similar idea would be to have a head-to-head contest with them once a year or something. That might be fun
There are a TON of terrific builders out there who are < 18, so we should be able to put together some pretty cool stuff, I think.
Thanks for your input, new ideas are appreciated!Frank_Lloyd_Knight wrote:<br sab="664">I was just throwing out some ideas. I think this could be fun, and I particularly like the idea of making a map. Though, if it comes down to someone picking a few of their favorite Lego factions (or custom factions), and relegating everyone else to "miscellaneous" who don't happen to have those specific factions/pieces in their brick collection, then I think I'll pass on the idea.<br sab="665"><br sab="666">Somebody already mentioned the possibility of dividing groups by geographic regions -- like mountain, forest, and desert, which I think is a really good idea. Or another option could be to divide all the existing factions among a good-evil-lawful-chaotic matrix.<br sab="667"><br sab="668">If this is going to be competitive, is it like a game where we compete for areas on the map until one clan/guild/faction dominates, and then we start over?<br sab="669"><br sab="670">FLK<br sab="671"><br sab="672">(Other thoughts: I like Bruce's suggestion about starting a tangent off of Tolkien's middle earth. I'd also like to see any map ideas other folks are coming up with. Terry Pratchett's guilds of Ankh-Morpork keep coming back to mind, but I think everyone nixed that sort of idea with my earlier post. I'd also like to learn more about Wobnam's project. AND my final idea (for the moment) -- If we go back to the idea of Heraldry, as opposed to factions, we could elect an official Grand High Herald to keep track of all the various coats of arms, which players are using them, how everyone is aligned, etc. etc. [End of random babbling])Mark of Falworth wrote:<br sab="661">I have to agree with AK Brickster, this idea is based on a more competitive viewpoint. <br sab="662"><br sab="663">Btw, anybody have a clue what we're going to name it?? Should we use the term "Guilds"?AK_Brickster wrote:F_L_K, the only reason that I'm initially opposed to your idea is that it doesn't breed very much in the way of competition. I much prefer the idea of competing clans located in different regions with regional characteristics. Then, if you were a "Northerner", for example, but you wanted to build a castle, a trading post, and a chapel, you could do so under the flag of the North, as opposed to having to build for 3 different guilds.<br sab="660">I'm open to discussion though.

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