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Re: lands of classic castle map making

Postby richardanthonyc » Tue Feb 21, 2012 8:10 am

I would say that the blue factions region looks borderline uninhabitable, no definable plains for crops etc
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Re: lands of classic castle map making

Postby Medieval Guy » Tue Feb 21, 2012 2:48 pm

richardanthonyc wrote:I would say that the blue factions region looks borderline uninhabitable, no definable plains for crops etc

I think they could make do. They've got a forest to get food from, and maybe for this area you're looking at subsistence farming. Besides, these guys are tough!
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Re: lands of classic castle map making

Postby wobnam » Tue Feb 21, 2012 2:50 pm

They don't have much forest or farmland, but they have a lot of fish.
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Re: lands of classic castle map making

Postby richardanthonyc » Tue Feb 21, 2012 2:54 pm

wobnam wrote:They don't have much forest or farmland, but they have a lot of fish.


LOve fish and chips :lol: I take it my blue men can have a good strong navy then as the seas are our main source of food?
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Re: lands of classic castle map making

Postby AK_Brickster » Tue Feb 21, 2012 3:07 pm

Mainly smaller vessels, as they don't have large forests to gather lumber from. They also would probably be very proficient hunters as well.
Not that this was the image of Garhims we had in mind, but did you know that Alaskan Eskimos hunt whales from canoes? :shock:
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Re: lands of classic castle map making

Postby Albatross_Viking » Tue Feb 21, 2012 3:12 pm

AK_Brickster wrote:...but did you know that Alaskan Eskimos hunt whales from canoes? :shock:

Like a boss 8)

Joking aside, that sounds impressive. And i agree that Garheim doesn't seem, nor should be, nearly as forested Lenfald.
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Re: lands of classic castle map making

Postby richardanthonyc » Tue Feb 21, 2012 3:21 pm

AK_Brickster wrote:Mainly smaller vessels, as they don't have large forests to gather lumber from. They also would probably be very proficient hunters as well.
Not that this was the image of Garhims we had in mind, but did you know that Alaskan Eskimos hunt whales from canoes? :shock:

I think they will have very good mines with many minerals and would buy a lot of lumber 8)
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Re: lands of classic castle map making

Postby AK_Brickster » Tue Feb 21, 2012 4:09 pm

richardanthonyc wrote:I think they will have very good mines with many minerals and would buy a lot of lumber 8)

That's certainly a viable option. You sound like a good candidate for the Merchant's Guild, with that sort of mindset ;)
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Re: lands of classic castle map making

Postby richardanthonyc » Tue Feb 21, 2012 4:17 pm

I will indeed. I think I am going to build a MOC of a mine of some sort to give credence to these minerla claims :lol:
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Re: lands of classic castle map making

Postby koffiemoc » Tue Feb 21, 2012 9:52 pm

koffiemoc wrote:It's more important now to make the necessary decisions (...) We need a common base. (...) I don't want to be hasty, but tarry neither.


Wow, THAT was impressively fast! Four hours and five minutes. I owe you guys from the organising committee a deep bow. :wave: (missing a deep-bow-smiley now :applauding: or :thumbs up: would do too.)

It's splendid I think. A solid base with room enough for moccing, gaming, telling lore, fantasizing, and expanding. And some unexpected feature: guilds. :tasty: I very much like the addition of the second map, with faction concentration and no fixed borders yet. Good job.
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Re: lands of classic castle map making

Postby AK_Brickster » Tue Feb 21, 2012 10:00 pm

I'm glad you're happy with it! Wobnam and Shmails worked really hard to get it just right :)
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Re: lands of classic castle map making

Postby mencot » Wed Feb 22, 2012 5:26 am

yes we thank them very much and you others too in the committee. Great work you all :D
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Re: lands of classic castle map making

Postby wobnam » Thu Apr 05, 2012 7:06 pm

As you probably know, the four factions have been tasked with placing a few important cities and landmarks on their local maps. When this is done, the FOs should post their final maps here. I will plot the names and locatons into the map draft, and we'll start the process of creating the final, high detail map.
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Re: lands of classic castle map making

Postby Elderon » Mon Apr 23, 2012 4:49 pm

Well I've done some digging in the history books of Roawia and I came across this nice map concerning the major cities and landmarks of Lenfald. It has been written by Elderon Eldar, a famous (ahem) writer and adventurer in Roawia.

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Lenfald final Map by ElderonEldar, on Flickr


Capital:
Stonewald, founded by Lenard of Roawia himself, is a large city and holds the throne to High Lord Godfrey in Lenards Keep. It has a rather big port mainly to give room to all the fishing boats that roam Everlyns Tears Lake. Laid in the centre it holds a strategic point as a gateway to all corners of Lenfald.

Great cities:
Ainesford, a prosperous town which has gained wealth through its large market, lumbermills and convenient placing almost exactly on the border of Lenfald and Loreos. It is the easiest way to cross the Aines River
Strongborough, is a young city but strong and heavily fortified. It has a rich history and holds one of the most honorable houses in Lenfald. It tracks its lineage back to Vyctor Strong a bastard son of a Lenfel Lady and unknown Garheim Lord. Because he was a bastard he chose to live in exile and gathered a following in the Dragon Scale Mountain Range and eventually built a fortress, later called the Strong Borough, in the Wolfs Fang Pass. The Wolfs Fang pass is essential for passing through the mountains as holds the passage to the Eagles Eye Valley. Strongborough still grants passage to the Valley and has most of its city built on the fertile lands of the Valley itself.
Crakenhaven, a grand port built on the largest islands of the Merkorliss Isles: Norholm. The isles of Merkorliss take their name from the estranged son of Lenard who wanted a kingdom of his own and decided he would expand his realm from the island he conquered with a small army. Not really a strong feat, because simple, primitive tribes used to live on these Islands. After his coming he civilized the tribes and built strong keeps and castles for his men. The house of Merkorliss laid their equivalent of a sword, a trident, at the feet of the King of Lenfald, when he showed up with the entire fleet to lay the city of Crakenhaven to waste. The big market square still holds a statue of the King of Lenfald with the trident of the house of Merkorliss at his feet.

Smaller cities:
Falkenborg, rival city of Ugleheim.
Dragonsmouth, city at the entrance of the Dragon Scale Mountain Range, called so because of the large gate that resembles the grotesque mouth of a Dragon.
Sioc Dubh (Black Frost), port in the north, wealthy town that is the gateway to the mainland for the Merkoliss Isles, named by the tribes that live in the Frostpeaks.
Standfast, the last city of the isles of Merkorliss that was taken by the King, located on Refuge the smaller island of the Merkorliss Isles.
Isil Oro (Moon Rise),port to the south of the Frostpeaks, old Elven port abandoned when the Age of Men began, named so because the port is crescent shaped.
Bladefall, Where it is said the first battle between the Garhim en Lenfel was fought. Its port is frequently visited by Garhim ships.
Durrough, a harbor city which held the last Loreesi outpost in Lenfald. It has been changing factions since long before the Kingdom of Roawia was founded
Elavia/Arragnos, a ruined city in the Strath Armen. It is believed that Huron the Despoiler was born in this city when it was still a village, but he made it into a prosperous town. After Magic was abolished from Roawia and Huron started his descent towards evil it kept growing until a group of Outlaws, thought to be followers of Huron burned the whole city to the ground. It is believed to be haunted and is given the name Arragnos, Dawn in Ashes.

Landmarks:
Everlyns Tears lake, named after Lady Everlyns lost her husband on the banks of the lake defending them from Thirian raiders in the first Era.
Dragon Scale Mountain Range, it is said that the first dragon found his last resting place here and that his scales make up the Mountains.
Armendahls Mountains, realm of Armendahl the Great who expanded his territory from his fortress on Armendahls Peak and held a firm grip on the lands of Lenfald in the beginning of the second Era, before Roawan the Conqueror stood up and united the lands of Roawia.
Airgid Corónaigh, mountains in the north a dangerous and harsh place, only the most hardened of people reside here. It is said that the Garhim and the tribes of the Airgid Corónaigh share ancestory.
Iolar Aill (Eagle Cliffs), cliffs that make the shoreline in the north. It is said that this is the last place they saw the Eagle fly before he took off to the Realms Beyond the Sea. The Eagle was the favorite form of Lorthoric, highest of the Elder Gods.
Wandering Woods, forests that hold magical creatures, such as Elves, centaurs, trolls and some say even Dragons. People avoid this part of the woods and therefore no-one knows what truly lives in this dark place.
Strath Armen, the valley to the south of Armendahls Mountains, birthplace of Armendahl the Great and the place where he started his reign over Lenfald.
Lenness, ‘the nose of Lenfald’, the most western cape of Lenfald.
Nan Deorc, the valley that leads from Sioc Dubh through the Airgid Corónaigh.
Aines, the river that functions as a natural border between Loreos and Lenfald, named after the daughter of Lenard, founder of Lenfald. Named after maiden Aines, daughter of Lenard, founder of Lenfald. It is said she used to cross the river at that exact point often to visit her lover who was of Loreosi descent. The river is now often referred to as the Fork, or Aines Fork, a play on the city name and the shape of the river itself.
Isax, the street between the Merkorliss Isles and the mainland of Lenfald.
Fyrla, river that runs from the Dragonscale Mountain Range across the border to Garheim. It is believed that in the beginning of time Godess Fyrla created this river as an escape from her husband Dragor, creator of Dragons, when she discovered he created creatures that could breath fire, her only weakness. She escaped to what is now known as Garheim and created the harsh climate, so that the Dragons could not follow her.
Issala, river that runs from the Airgid Corónaigh to Everlyns Tears. Meaning Icy river in Old Lenfel, the waters of the Issala are always refreshingly cool, even in the warmest of seasons.
Lománsruth, river that runs from Everlyns Tears to the Aines, its name meaning a stream for logs, it is the most important route for timber to the lumbermills in Ainesford.
Dragansruth, river that runs from the Dragonscale Mountains to the Aines, literally meaning Dragon Stream, it runs to a series of hot springs in the Dragonscale mountains which means it has a strong sulfur smell, which gives it the illusion it is on fire.

I'd like to make clear that as in real maps, not every city is located here, nor every landmark. Some of them may be to small to be featured in this map or simply to young to have been existing in the time of Elderon.

(I added the last part so new members can always create new cities. Although it would be nice to post them on my Flickr page, so the rest of Lenfald knows where your city is located. so to clarify: This is merely a basis you can use for your creations, so you have some kind of history you can add to your creations (think of statues or references to nearby cities), besided the official lore. Hope this keeps everybody satisfied :D )
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Re: lands of classic castle map making

Postby Bentoft » Tue Apr 24, 2012 7:54 am

I just want to share the interactive Loreos map outside the Loreos thread: http://bentoft.dk/lego/LCC/map.html

All comments are welcome. I hope we can some day make that kind of maps for all fractions.
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