wobnam wrote:I asked why Garheim, Lenfald and/or Loreos hasn't defeated the people on the magic island. If they hate/fear magic so much, wiping out the magicians is a logical move from them. A possible solution is of course that the magicians are too powerful, but if they are powerful enough to easily defend, they should be powerful enough to attack too. So why don't they?
It also offers a natural reason for how magic can be used on the mainland, just to a smaller degree than on the magic island. How much magic you are able to "carry with you" can depend on how strong a magician you are. Advanced magic users could perhaps carry their magic force with them for months?
I'm not saying yours is a bad idea skaforhire, I really like it and think we can include it - I just think the "magic power is strong on the island" idea is a more elegant solution to our main issue; explaining why there is so much magic on the island and so little on the mainland in a more fundamental way.
That is what I said, why has no force conquered the others - because no one can strike a strong enough balance in forces to defend and wipe out another place. I don't think the three would band together because they are heated rivals. You might see two band together but not all three.
Oh, I had liked that the magic isle was strong in magic when we had mentioned it in the discussion post a couple weeks back. I think the concept works, but it also means that there won't be much magic building on the continent. And this may have been from the post that accidentally erased, but I think that is like saying, "ok, magic builders you are limited to this island and this island only, and really can't have a part in the main story line on the mainland"
Even if we don't incorporate the metal plot into the backstory, I was still going to use the metal in my faction - as it is going to be set in the outlaw lands trying to kill magicians and would need something to do this with!!! haha. I am just throwing out ideas and problems with some ideas I see.
The carrying a vessel with you is such a cool idea, but I just feel like that "imprisons" the outlaws who use magic on the magic isle and to one type of magic completely.
None of it really effects me, personally, I just didn't want to see one of the more fantastical elements hard to modify for those who wish to play around with it.