wobnam wrote:I like your solution skaforhire, but I think it might be a bit too complex to easily limit magic the way we want it to. For instance, what's stopping the main factions from arming themselves with this metal and invading the magic island? And I can think of many ways to use magic that wouldn't be stopped by anti-magic armor..
skaforhire wrote:The answer to the first question - in more brief - Why hasn't one of the main factions wiped out the other two, or conquered the whole continent yet? I suppose it is because no one has the strength to do so.
skaforhire wrote:In a weapon against magicians scenario, we weaken the magic isle. In a magic doesn't exist outside of the magic isle, we weaken the magic user.
skaforhire wrote:I understand some people do not want magic at all. But, those people are never going to be fully satisfied because they are building in a world that magic actually exists.
wobnam wrote:I asked why Garheim, Lenfald and/or Loreos hasn't defeated the people on the magic island. If they hate/fear magic so much, wiping out the magicians is a logical move from them. A possible solution is of course that the magicians are too powerful, but if they are powerful enough to easily defend, they should be powerful enough to attack too. So why don't they?
It also offers a natural reason for how magic can be used on the mainland, just to a smaller degree than on the magic island. How much magic you are able to "carry with you" can depend on how strong a magician you are. Advanced magic users could perhaps carry their magic force with them for months?
I'm not saying yours is a bad idea skaforhire, I really like it and think we can include it - I just think the "magic power is strong on the island" idea is a more elegant solution to our main issue; explaining why there is so much magic on the island and so little on the mainland in a more fundamental way.
skaforhire wrote:The carrying a vessel with you is such a cool idea, but I just feel like that "imprisons" the outlaws who use magic on the magic isle and to one type of magic completely.
wobnam wrote:skaforhire wrote:The carrying a vessel with you is such a cool idea, but I just feel like that "imprisons" the outlaws who use magic on the magic isle and to one type of magic completely.
Could you explain why/how this is any more "imprisoning" than any other solution?
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