wobnam wrote:Interesting as history can be, perhaps you could continue this discussion in the Medieval Life subforum?
Indeed, tis the proper forum for it, my apologies
wobnam wrote:Interesting as history can be, perhaps you could continue this discussion in the Medieval Life subforum?



AK_Brickster wrote:, but shouldn't be shown beating peasants or something like that.

Mattiusxavier wrote:Just out of curiosity. I'm assuming that the King's Guard is primarily the Royal Knights correct? Also just wondering, can we make Moc's with the King's guard present, but not affliated to a particular faction?
Sir Bragallot wrote:Unfortunately they are, they would look great with Loreos' colour scheme and I have a lot of their stuff, we're really cutting our numbers in half by deciding this is the royal sigilWhy not let the blue lions (KK I, King Leo and consorts) be the royals, whyyyy?



Mattiusxavier wrote:Sir Bragallot wrote:As for the not beating the peasants...what about the King's Guard being caught attacking faction troops? You know...to uphold the King's Justice.


Sir Bragallot wrote:I can still make a sizeable Loreesi force if I have to (if I get creative with the shields)
AK_Brickster wrote:As for the sigils, whichever one you choose, someone is going to lose the ability to use it. If you used the KKI "King Leo" sigil, that would be one that Garheim couldn't use, since it's in their color scheme. Tough to make everyone happy, unfortunately
AK_Brickster wrote:But if you don't specify where the gatehouse is, you can just say it's a gatehouse of that city, which leaves it open ended. If you specify, then after a couple of people build gatehouses, they're basically "used up" and can't be built anymore.
AK_Brickster wrote:I'm totally fine with people creating their own stories that are as detailed as they want, but the 3 or 4 largest cities in the faction should be left open to be available to everyone, however they wish to build it.
wobnam wrote:I like the abstract placement concept. As we have already discussed in several threads: If the maps are too detailed they will eventually fill up, rendering participation and expansion difficult, especially for new members.
I'm not a fan of "each member having his own city" either. For one thing, it's unfair to the members who will join LCC later: Cities are huge and their placement essential to basically everything that happens in the story. We can't just add a large city somewhere when a new member joins.
The task presented was to place and name 2-3 big cities. I think we should stick to that.

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