Lands of Classic Castle - Discussion Thread

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mpoh98
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Re: Lands of Classic Castle - Discussion Thread

Post by mpoh98 »

renagrade wrote:I am about to start building for my CIC :D
Great! I can't wait to see it! Welcome to LCC!
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Re: Lands of Classic Castle - Discussion Thread

Post by renagrade »

mpoh98 wrote:
renagrade wrote:I am about to start building for my CIC :D
Great! I can't wait to see it! Welcome to LCC!
Sadly, it will have to wait until next week :( I am busy all this weekend, and haven't had time yet to build it:(
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Re: Lands of Classic Castle - Discussion Thread

Post by AK_Brickster »

I believe someone has used zombies, and armies of undead soldiers are also on the table.

Most magical or magically-animated races/creatures are concentrated in the SE swamps and magic isles, but an occasion satyr in the forest or yetti in far northern mountains is certainly allowed.

Low-profile races such as elves, werewolves, vampires and dwarves would be more likely to be found in the presence of humans, typically undercover, due to the fear of magic on the mainland.

(Some of the above id a recap for those who are new to LCC)
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Re: Lands of Classic Castle - Discussion Thread

Post by ZacharyIslazy »

I just remembered a couple months ago I asked if it was ok to use Draugr (Basically Norse zombies. They protect and roam catacombs while under influence from magic) and it was ok'd.
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Re: Lands of Classic Castle - Discussion Thread

Post by ZacharyIslazy »

Hey, sorry for the double post. I have a quick question. I know in the past it has been acceptable for you to include your faction banner in the base of your MOC, but with these new faction bricks Jordan has graciously sold us for cheap, would they count as faction representation? Could I substitute black flags for my faction banner for my "LCC - Outlaws" brick for instance? Thanks.
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Re: Lands of Classic Castle - Discussion Thread

Post by AK_Brickster »

That is acceptable to me. Unless one of the other FOs has a problem with it, I think either the banner or LCC brick is fine.
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Re: Lands of Classic Castle - Discussion Thread

Post by royalbrickcustoms »

Dear AK and LCC,

When is the next chapter going to be released?

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Re: Lands of Classic Castle - Discussion Thread

Post by renagrade »

I just posted my CIC :)
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Re: Lands of Classic Castle - Discussion Thread

Post by AK_Brickster »

When we have time to write it. As of this moment, there is no approximate date that I can give you.

With the CCC starting up in a few days, I'm sure everyone will have enough to occupy them while we work on the next chapter.
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Re: Lands of Classic Castle - Discussion Thread

Post by renagrade »

This may sound like a dumb question, but where do I find the main thread for the CCC?
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Re: Lands of Classic Castle - Discussion Thread

Post by AK_Brickster »

The CCC hasn't started yet. A thread will be created once it has.

Also, please refrain from discussing / asking questions about things not related to LCC in this thread. It is for LCC business only.

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Re: Lands of Classic Castle - Discussion Thread

Post by SSchmidt »

Hey guys,

I have some thoughts that I have come to mind about the LCC and progression.

I am a member over on Eurobricks and in the Guilds of Historica, although my building has practically been isolated to the LCC. Something that really intrigues, and could be an option for the LCC, is the breakdown of "Books" in the GoH. In the GoH, they have each part broken down into "Books," with various challenges encompassing the chapters within. At the end of the first book, they allowed people to move to different factions, took a break, and planned the next book (which is incredibly sweet). What this did, was give builders a break, allow them to change to new factions, have everyone start from scratch (while keeping whatever aspects of their character they wanted), while advancing the story.

I realize we are different from the GoH but there may be some options we could employ here in the distant future.

We could have something similar called "chapters." Within each chapter there are 6-8 Global challenges. At the end of the chapter, we take a 1-2 month break, where we start clean, and people are allowed to make new characters in new factions. In that 1-2 month break, FO's and FL's can step down (if they desire) and they can be replaced with new ones (so they do not get burnt out). If characters wanted to join a new faction, they could do so while deleting their old character. Old characters can stay in their faction, with their storyline and whatnot if they so choose. The faction that was in last place could have a distinct advantage in the next chapter.

So ultimately, the LCC would be one big "book," and each chapter would tell 6-8 (or however many) large events that took place in the book.

I realize, that we are not the GoH, but I know the GoH gave us inspiration in the first place!

Also, something that could be considered in the future, are additional guilds.
Personally, the thought of some guilds (such as, but not limited) could be...

Thieve's Guild - with the last challenge performing the "ultimate heist" :eyebrows:
Fishing guild - starting with "the one that got away" and ending with something of epic proportions!
Miner's Guild- Uncovering a vein of gold, all the way to starting a mining business! (eh, lol)
Hunting Guild - starting with trapping a small critter to hunting down an epic creature
Warrior's Guild - this is different than the hero's guild. I see the hero's guild as more of an adventuring guild. This is a guild focused on combat. Starting with sparring and ending with an arena warrior of sorts?
Archery Guild - Starting with crafting an arrow and going all the way to winning huge tournament's!
Blacksmith's Guild - crafting a sword, finding materials, to kingly helms!
Alchemist's Guild - finding materials and crafting potions!
Bard's Guild - composing a song to playing for the Queen!

Those all just came to mind, and could be something to think about. Diversity is always good :wink:

It could even be cool if there were faction specific guilds - Only members of a certain faction can join a certain guild and even have things like prestige guilds! Each guild could have two different options for a prestige guild, and you could only choose one.

Outlaws - Thieve's Guild
Garheim - Fishing Guild
Lenfald - Hunting Guild
Loreos - Something for their specific industries.


These are all just some suggestion of course, but may be a way to help break down the LCC in terms of longevity, and also give those who are wanting a faction change, time to do so. If there ever is any kind of advancement in the guilds, I wouldn't mind one bit to help out :wink:
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Re: Lands of Classic Castle - Discussion Thread

Post by Aeridian »

Hm, I like it! Not that I'd readily switch factions or anything... :tasty:
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Re: Lands of Classic Castle - Discussion Thread

Post by SSchmidt »

I wouldn't switch either, but it could serve as a way to balance things out or let people do something new. All a suggestion, of course!
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Re: Lands of Classic Castle - Discussion Thread

Post by MasterMinifig »

Personally, I like how LCC is like a virtual world, that keeps running, with or without us. But, I do like the idea of more guilds.

Maybe we could make player guilds. Incorporate with the point system; when players reach Freeman or Soldier, then they can join the next set of guilds (the same rules apply between the two guilds).
Orrr, when they reach a new title, like Captain or Knight, they can create a guild which they can invite anyone from any faction to join (individual characters, not them and their armies). Or maybe once players reach a high title (maybe Captain or Noble) they can earn something (in game or in real life.) :eyebrows:
Sorry, kinda switched topics. I just think that we should incorporate titles and points to something, because I remember an excitement at reaching citizen (to join guilds). After that I was just like "Meh."
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