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A general discussion of con/event displays

Discussion and planning of large-scale Castle Themed displays and events

Re: A general discussion of con/event displays

Postby ffilz » Thu Nov 07, 2013 10:47 pm

Tedward wrote:I also understand that collaboratve displays do not need to use CCC or the more versatile Base8 but they are simply ways to make coordination easier. We don't have to use them to have collaborative displays but the more builders we join together the more complex it becomes. If those builders cannot meet in person and test-fit their modules together and make adjustments something like CCC/Base8 becomes necessary and tends to result in MOCs being less complicated/intricate to fit in.


One thing I'd like to say is that using Base8 still allows complicated MOCs. My display is Base8. My big mountain is a huge block, however, with the adaptations I made to it (including adapter modules), it is Base8 compatible (well, extended Base8, I added a 16 brick high cliff edge as well as the 8 brick high standard cliff edge). The castle on the top of it is Base8 (though the river that connects to the water fall is a bit custom).

And actually, Base8 is really easy to be compatible with. In a big display, even a module built on a 32x32 baseplate (or whatever size floats your boat) really looks ok, but is easily tuned with a bit of brick and plate to rough up the edge, and maybe some tuning to match up roads and rivers.

I would love several other folks to show up with a bunch of Base8 modules and see how we could fit them in with my stuff to make an even larger mountain...

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Re: A general discussion of con/event displays

Postby SEdmison » Sat Nov 09, 2013 2:47 am

Tedward wrote:In the end I think it comes down to effort and imagination. For a collaborative display to really work we must fire the imagination to the point where the effort seems worth it.


So do you think that having a theme, like the proposed Age of Empires collab, or Game of Thrones, or something would help get people inspired? Or do you think it's just a matter of someone's having the central vision for a town or scene and doing the legwork to plan it and coordinate it?

Tedward wrote:I personally like the collaboration but the amount of energy and effort that goes into a truly amazing display may be too much. Maybe we need to encourage and applaud smaller group collaborations like Rivendell and enjoy the main collaboration for what it is: a bit of fun and an excuse to rub shoulders with other builders. Not something that needs to compete with the Last March of the Ents or whatever Keith et al come up with.


I agree that having everyone feel that they need to build bigger, better, more elaborate, more extreme creations just to keep up with the Joneses (or the Keiths or the Alices :) ) is not good, but I do think that one of the things that makes the Castle section look cool is when a huge swath of it consists of a whole scene complete with castles, churches, houses, mills, troops, and townsfolk contributed by a lot of different builders. I wouldn't want anyone to feel forced into contributing, but I think it would be neat if more people saw the value and chose to participate.

Tedward wrote:So to get back to the original question of what, "should be displayed at cons", I say whatever our imaginations can conceive and our hands build. The public shows no sign of being bored by what we put out and given the huge range of possibilities I see no reason for that to change. Even the giant armies of figs appeal to some of the public. If our imaginations are engaged and we feel excited and eager to build something then somebody coming to the display will enjoy seeing it. Do we need any more than that?


Well said.
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Re: A general discussion of con/event displays

Postby Bruce N H » Sat Nov 09, 2013 6:46 pm

Hey,

As I noted in the thread on revising the CCC, I've never been to a con, so my only experience with these is looking at the pics online. It seems to me there are a few sorts of displays:

1. Close collaborations, where people work together before the show to come up with an overall scene, like that recent Brickish display, or there was a huge Communidade 0937 display last spring. This sort of thing is really only going to work with a relatively small group and a lot of back and forth communication. It doesn't need a 'standard' because it's more like designing a single MOC, just with a few different hands putting the sections together.
2. A collaborative display for all comers, as long as they agree before-hand to build to a pre-set standard (CCC, base8, micropolis, moonbase, great ball contraption, etc). These fit together in terms of dimensions, but they obviously will be thematically random, as different people will want to build different things.
3. A collaborative display for all comers, with no pre-set standard, but someone (castle room coordinator, for instance) plans on bringing a bunch of baseplates and some landscaping elements to put between the various MOCs and tie them into some sort of landscape.
4. A series of tables, and people just set up their own MOCs, with no particular intent to tie them together.

To me, it seems that only option 1 above will ever result in a 'realistic' scene, because people just want to build different things. Some will do fantasy, others realism. Some will build much larger, more realistic structures, while others will build more at the scale of official sets. People will do different color schemes. Some like deserts and others like forests. You might get five different people who want to build gatehouses and no one who wants to build farms, or whatever. The problem is that option 1 above is inherently limited, in that other people aren't really able to participate.
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Re: A general discussion of con/event displays

Postby ffilz » Mon Nov 11, 2013 9:02 pm

Bruce N H wrote:Hey,

As I noted in the thread on revising the CCC, I've never been to a con, so my only experience with these is looking at the pics online. It seems to me there are a few sorts of displays:

1. Close collaborations, where people work together before the show to come up with an overall scene, like that recent Brickish display, or there was a huge Communidade 0937 display last spring. This sort of thing is really only going to work with a relatively small group and a lot of back and forth communication. It doesn't need a 'standard' because it's more like designing a single MOC, just with a few different hands putting the sections together.


These collaborations are important, and sometimes can be independent displays, and sometimes can be part of the larger display.

2. A collaborative display for all comers, as long as they agree before-hand to build to a pre-set standard (CCC, base8, micropolis, moonbase, great ball contraption, etc). These fit together in terms of dimensions, but they obviously will be thematically random, as different people will want to build different things.
3. A collaborative display for all comers, with no pre-set standard, but someone (castle room coordinator, for instance) plans on bringing a bunch of baseplates and some landscaping elements to put between the various MOCs and tie them into some sort of landscape.


There really isn't much difference between these, well, option 3 can be a simple extension to a general module format so long as the module format doesn't require too high a ground level, one, maybe two bricks at most, transitioning from a ground level that is 5 or 6 bricks high would be a challenge.

A Base8 display need not be thematically random, though my thought is that in order to encourage participation we should not push too hard a theme for the big collaborative display, or at least have room for both a display with strong theme and one with loose theme.

4. A series of tables, and people just set up their own MOCs, with no particular intent to tie them together.

To me, it seems that only option 1 above will ever result in a 'realistic' scene, because people just want to build different things. Some will do fantasy, others realism. Some will build much larger, more realistic structures, while others will build more at the scale of official sets. People will do different color schemes. Some like deserts and others like forests. You might get five different people who want to build gatehouses and no one who wants to build farms, or whatever. The problem is that option 1 above is inherently limited, in that other people aren't really able to participate.


I think we can address many of the issues with some planning. One consideration is that MOCs that are an absolutely huge scale (Alice Finch's Hogwarts for example) probably are best honored as an independent display. I think we can have 5'x'5' castles in the same display as a castle scaled to LEGO's sets. They just need to not be right next to each other, and maybe some thought such that the smaller castle can appear to be an outpost of the larger castle.

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