Obsessed with finding a way to raise an army of the dead, Lord Raavage sends Harnold the Deranged to the caves of Mitgardia to find the long lost Ring of Necromancy. Little did Ravvage know the Ring is protected by an ancient order of druids sworn to prevent the living from raising the dead!
The best part of this creation for me is that all the lighting in LEGO purist. You can see from the first photo as well as the video that the lava is being lit by light bricks turned on and off by a PF motor and LEGO shock absorbers/springs. The other lighting is done by LEGO PF LEDs and a red light brick.
A short video showing the lighting effect.
http://www.flickr.com/photos/zcerberus/11671876683/
CCC XI- Medieval Illumination- the cave of Necromancy
Re: CCC XI- Medieval Illumination- the cave of Necromancy
Fantastic job man, wonderful lighting!
[url=http://www.mocpages.com/home.php/75100]Mocpages[/url], [url=http://www.flickr.com/photos/92459453@N08/]Flickr[/url]
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Re: CCC XI- Medieval Illumination- the cave of Necromancy
This looks great. Would love to see the moc in normal lighting, an would love to see your mechinisim.
Curt
Curt
So Many Hobbies So Little Time....
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Re: CCC XI- Medieval Illumination- the cave of Necromancy
Really dynamic lighting, and it works really well. It feels like I'm looking at stills from a film!
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- SSchmidt
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Re: CCC XI- Medieval Illumination- the cave of Necromancy
Your work never ceases to amaze me. Outstanding. The GoH is lucky to have such a prolific builder at its head.
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Re: CCC XI- Medieval Illumination- the cave of Necromancy
Very good work!
For the Glory of Loreos!
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Re: CCC XI- Medieval Illumination- the cave of Necromancy
Thanks guys. Shoot! I had a video where the sound was taken out that I meant to post. EDIT: Looks like the quality on the edited version is lower than I want, so guess you'll have to live through the gears grinding away!