The Yeti wrote:
Um, what exactly is playability. im kind of new here so does it mean the more guys and the more stuff they have on such as sheaths and the like give it playability, or does it mean the easier and less combersoome or easier to play witht it is?
You could ask this question about any of the three main qualities that the contest entry is graded on.
Creativity, Details, and Playability.
Good details and playability means there was a good amount of creativity, right?
But this is a contest where the Admins are asked to evaluate each contest - we have three categories, but each requires the Admin to make a subjective
evaluation. Not only of the MOC, but of what the score categories mean. There are seven admins, I'd bet we'd get seven individual answers.
For me, creativity and details go hand in hand - they mean something that is new, original, and well done. Creativity has more to do with the over-all aesthetic of the model, while details refers to the smaller aesthetic perspective. A 3CS house may look very well built, but without a built interior, it will score high on creativity and low on detail.
Playability on the other hand, is less about aesthetics, and more about the spirit that the model creates. There is no "Mosaic" category, because Mosaics are necessarily static. Vignettes are also meant to be static, but they can be dynamic with a sense of action. A good Vignette looks like a moment frozen in time, that could start again at any moment. A bad vignette looks like some guy just sitting there or standing there, not doing anything, not participating in world around him.
So Playability is about making a MOC dynamic. Something that you could theoretically get involved in and have fun with - open the building up, take the figs out, pretend they are going about their day. Playability is about remembering that LEGO is a toy, and that we should try to infuse our MOCs with that sense of youthful action.
Hope that makes sense!