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Postby Lord_Of_The_LEGO » Mon Jun 27, 2005 11:20 pm

To test out my new fledgling Photoshop CS2 skills, I snapped a pic of my sigfig in Zorro garb and then just started clicking buttons.

Here's the original raw pic (scaled down):

Image

And here's the final pic:

Image

And just to prove it has a transparent background:

Image


I did a ton of minor tweaks that I can't remember (mostly hue-saturation adjustments), but the four major changes I did are: transparent background, hat color changed from brown to black, sword changed from dark gray to flat-chrome, and a lens flare add onto the sword.

I'm quite pleased, though that little white line on the bottom has stumped me...

8)
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Postby eNiGMa » Tue Jun 28, 2005 12:25 am

Excellent! I am by no means good at photoshop, so I hope to have learned some from this.
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Postby Drucifer » Tue Jun 28, 2005 12:50 pm

Nice job Nathan. :D

Here's a couple of things that might help you out. I'm not exactly sure how you did the selection to create the transparency around the figure, but what you want to do is feather the edges of that selection. This will cause the transparency to fade from fully transparent to fully opaque along the selection boundary. You'll end up with a smoother looking edge that way. I don't use Photoshop, so I'm not exactly sure how you'd feather a selection, but in the GIMP it's under the menu Select->Feather... (of course you must select something first).

Another thing is GIF is an indexed color format, which means that each color in the image is assigned a number and then each pixel is assigned the number of the corresponding color (kind of a paint by numbers for each pixel). The problem is that most color indexed images are restricted to 256 colors for the whole image. This works well for graphics that have simple, limited numbers of color like this smiley :). But, for photographs, indexed colors can make the image look flat. They can also make it look artistic or painterly, if used well, so this can be a tough choice. RGB space image formats like JPEG store the color of each pixel individually as a set of red, green and blue values, so there's no limit to the number of colors in the image (but there is a limit to the number of colors available for a given pixel usually about 16.7million). PNG is an RGB image format that supports transparency (there are others), so you might want to try that. The problem with your white line at the bottom is that those pixels have a different index from the one you selected to be transparent. Most of your white background ended up with the same color index but some of it is a slightly diffent shade of white and thus has a different index. GIF only allows you to select a single index as transparent.

Sorry for babbling on so long. I hope this helps. Feel free to PM/e-mail any questions. I'm happy to help. Good luck. :)
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Postby venvorskar » Sat Jul 02, 2005 1:48 pm

Good he looks more like a muskeeter than Zorro. I use PaintShop Pro9 to edit my Lego pictures at it is great!
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Postby Lord_Of_The_LEGO » Mon Jul 04, 2005 12:33 pm

eNiGMa wrote:Excellent! I am by no means good at photoshop, so I hope to have learned some from this.


Thanks! It was fun for me too just to start fooling around and clicking buttons and going "Ohh, so that's what that does..."

Drucifer wrote:Nice job Nathan. :D

Here's a couple of things that might help you out. I'm not exactly sure how you did the selection to create the transparency around the figure, but what you want to do is feather the edges of that selection. This will cause the transparency to fade from fully transparent to fully opaque along the selection boundary. You'll end up with a smoother looking edge that way. I don't use Photoshop, so I'm not exactly sure how you'd feather a selection, but in the GIMP it's under the menu Select->Feather... (of course you must select something first).

Another thing is GIF is an indexed color format, which means that each color in the image is assigned a number and then each pixel is assigned the number of the corresponding color (kind of a paint by numbers for each pixel). The problem is that most color indexed images are restricted to 256 colors for the whole image. This works well for graphics that have simple, limited numbers of color like this smiley :). But, for photographs, indexed colors can make the image look flat. They can also make it look artistic or painterly, if used well, so this can be a tough choice. RGB space image formats like JPEG store the color of each pixel individually as a set of red, green and blue values, so there's no limit to the number of colors in the image (but there is a limit to the number of colors available for a given pixel usually about 16.7million). PNG is an RGB image format that supports transparency (there are others), so you might want to try that. The problem with your white line at the bottom is that those pixels have a different index from the one you selected to be transparent. Most of your white background ended up with the same color index but some of it is a slightly diffent shade of white and thus has a different index. GIF only allows you to select a single index as transparent.

Sorry for babbling on so long. I hope this helps. Feel free to PM/e-mail any questions. I'm happy to help. Good luck.


Wow, thank you! This will be a ton of help! Thanks again!

venvorskar wrote:Good he looks more like a muskeeter than Zorro.


Aye. I think the mask makes Zorro look like Zorro, but I didn't want to good through the trouble of painting a mask on him. Thanks for the comments.
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