My advice would be to play HoMM III over II. II introduced some stuff that was better implemented in III, to be quite honest. And anything that is unbalanced is defintely not my fault (which sounds like a joke, but I was really good at balancing things in games).The Hag wrote:Wooo my hero ! I ve been playing heroes II till death, a quick question, were you responsible for thos dang Ghosts ? they were a bit unbalanced . What exactly was your job back in the good old days of 3D0/New World Computing ?TwoTonic Knight wrote: Heroes of Might & Magic. Okay, sue me for self-promotion, since I worked on both I and II (though III is better than II), but this is one of the very few games that I actually continued to play after working on it (and you have to understand that I had to play games unto death when I was in the software biz).
My job at New World was Producer/Designer. Exactly what I did is harder to explain since I was hired in anticipation of New World changing hands from the useless NTN (makes of those computer trivia games in bars) to a new buyer, but that took a while, so the new project I was to head kept being put off and I did all sorts of fill-in work (producing third party software, writing, manuals, scenario designs). Then we finally got sold to 3D0 and I was green-lighted to design Might and Magic Online. Alas, 3DO started hemoraghing money so fast that they dumped everyone they could that wasn't on a project nearing completion (they turned out to be a complete parasite).