EDIT: If you are stuck, or want Ideas, PM me. I make TT games all the time, but never post them, it's realy just for my cousins, butI've gotten good at it, and have made many.
I just bought 6 pounds of vintage space sets, so I'm ready to go with Brick-at-Arms space.
I take it this is to be skirmish level gaming. Really, what comes to mind is how will it differ from Rayhawk's system? I'd suggest cleaner and simpler, but reading your description it doesn't seem that's the way you are going.
BrikWars provides chapters and chapters full of rules to calculate events down to the tiniest detail. If a player tries to follow all of them to the letter, their turns will take hours, everyone will lose interest, and no one will want to play a second time. This is for the best. Those people should stop trying to play with construction bricks and instead give them to someone with an imagination.
Just because you can caluclate the exact odds of success for every minor gesture and determine the exact landing trajectory for every blown-off body part, doesn't mean you should. Except where your opponents insist otherwise, you should resolve the bulk of your actions with fudging, rough estimates, arbitrary decisions, and an abundance of vague hand-waving.
Don't waste time on stuff nobody cares about. Following the rules and winning are the two lowest priorities on your list. Getting some good laughs during the battle and having a lot of good stories to tell afterwards are your primary goals.
The sketches look great, but as TwoTonic said, how will this differ from Rayhawk's work? Also, unless this is simply an abbreviation of BrikWars, I'd try to avoid iconic BrikWars minifigs, such as Timmy and Jaw-Jaw.

Y'(know), I really want to (know) sumthin. Are brickwars and Brick At Arms on a seperate website? Are they CG or just another forum game? This sounds cool, I just wanna (know) the stuff about it.

Return to Roleplay and LEGO gaming
Users browsing this forum: No registered users and 1 guest