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Re: Lands of Classic Castle - Discussion Thread

Posted: Tue Feb 21, 2012 1:11 am
by Medieval Guy
People have been posting armies and whatnot for the LCC. Are we actually supposed to start yet?

Re: Lands of Classic Castle - Discussion Thread

Posted: Tue Feb 21, 2012 1:18 am
by wobnam
The "LCC General Information and FAQ" thread is up, check it out.

Re: Lands of Classic Castle - Discussion Thread

Posted: Wed Feb 22, 2012 8:24 pm
by Hayden.
So how do i join?

Re: Lands of Classic Castle - Discussion Thread

Posted: Wed Feb 22, 2012 8:31 pm
by AK_Brickster
Hayden, an official "sign-up" thread will start as soon as we're done with the lore submissions, which will itself be starting probably later today. There is a "Gauging Interest in LCC" polling thread where people are discussing which faction they may want to join, if you want to check that out :)

Re: Lands of Classic Castle - Discussion Thread

Posted: Wed Feb 22, 2012 8:44 pm
by Hayden.
AK_Brickster wrote:Hayden, an official "sign-up" thread will start as soon as we're done with the lore submissions, which will itself be starting probably later today. There is a "Gauging Interest in LCC" polling thread where people are discussing which faction they may want to join, if you want to check that out :)
Oh thanks! :)

Re: Lands of Classic Castle - Discussion Thread

Posted: Fri Feb 24, 2012 1:57 am
by sir aleks the bold
are sign ups open and if so can u post the ink spent an hour searching and only found the merchants guild

Re: Lands of Classic Castle - Discussion Thread

Posted: Fri Feb 24, 2012 2:01 am
by lord_of_orks
sir aleks the bold wrote:are sign ups open and if so can u post the ink spent an hour searching and only found the merchants guild
first off, no offense, but I barely under stood what you said there,and second, the sign up thread will open after the lore contest ends :)

Re: Lands of Classic Castle - Discussion Thread

Posted: Fri Feb 24, 2012 2:48 am
by sir aleks the bold
lord_of_orks wrote:
sir aleks the bold wrote:are sign ups open and if so can u post the ink spent an hour searching and only found the merchants guild
first off, no offense, but I barely under stood what you said there,and second, the sign up thread will open after the lore contest ends :)
haha no offense taken, sorry about that, i need to pay more attention to my post thanks for your help

Re: Lands of Classic Castle - Discussion Thread

Posted: Fri Feb 24, 2012 11:12 pm
by DNL
I am really liking this project and it just might motivate me to build again.

I don't know if this has been suggested/thought over before (I didn't bother reading all 20 pages), but I think it would be a good idea to have a weekly and monthly update/journal/list on the important things that have happened in the past week and month, so that participants won't have to look at every individual MOC to understand what is going on (challenge, guild and free build) and so that participants who have been away for a while can easily find out what has happened during their absence. I think things will get very complicated otherwise.

EDIT: I went ahead and made a LCC flickr group.

Re: Lands of Classic Castle - Discussion Thread

Posted: Fri Feb 24, 2012 11:55 pm
by koffiemoc
Here's what haunts my head for days now: greens or blacks? I'm in great doubt which faction to choose and reading the back stories that have been put online so far doesn't make this choice any easier.

There are two factions that stand out for me. Of course the 'black' outcasts. I like a touch of mystery, of the weird, surprisingly strange and unnatural possibilities it gives a moccer. I like them to inhabit all lands in secrecy, and to have a mystic isle somewhere. It would be great to have a winged elf as prime character. :spin: And small groups of unadapted outcasts and underdogs have my sympathy rather than great, regular armies with their usual swagger. But. When I look at the sigils I see a bunch of guys (trolls, orcs, 'fright' knights with funny bat-eared helmets, and boring skellies) who don't make me feel at home. The only figs I dig are the wolfpack. The main ways of living seems to be theft, murder, smuggling and doing magic tricks a la David Copperfield. Not my prime business, I'd rather be a craftsman. And then there's the color, black. Sigh. Such an unfriendly color.

On the other hand, there's the green group. Forestmen, or Robin Hoodies as I called them in childhood. :tasty: And building wooden structures, trees and boats, yess! I recently found that building a wooden castle is great fun. And green with yellow is a very fashionable color-combi. :mrgreen: :D The downside is, it's a bit dull being so normal. I mean, Hoodies are fine, but not a single one of them stands out as the hero from our novel. Would it be challenging to build again a Tudor style house we all know so well? And no wizard or pixie for prime character.

Now I'm curious about two things. Have I forgotten any arguments pro or contra? And is any of these factions growing overlarge? (I'd rather pick the smaller one.)

Re: Lands of Classic Castle - Discussion Thread

Posted: Sat Feb 25, 2012 12:03 am
by lord_of_orks
koffiemoc wrote:Here's what haunts my head for days now: greens or blacks? I'm in great doubt which faction to choose and reading the back stories that have been put online so far doesn't make this choice any easier.

There are two factions that stand out for me. Of course the 'black' outcasts. I like a touch of mystery, of the weird, surprisingly strange and unnatural possibilities it gives a moccer. I like them to inhabit all lands in secrecy, and to have a mystic isle somewhere. It would be great to have a winged elf as prime character. :spin: And small groups of unadapted outcasts and underdogs have my sympathy rather than great, regular armies with their usual swagger. But. When I look at the sigils I see a bunch of guys (trolls, orcs, 'fright' knights with funny bat-eared helmets, and boring skellies) who don't make me feel at home. The only figs I dig are the wolfpack. The main ways of living seems to be theft, murder, smuggling and doing magic tricks a la David Copperfield. Not my prime business, I'd rather be a craftsman. And then there's the color, black. Sigh. Such an unfriendly color.

On the other hand, there's the green group. Forestmen, or Robin Hoodies as I called them in childhood. :tasty: And building wooden structures, trees and boats, yess! I recently found that building a wooden castle is great fun. And green with yellow is a very fashionable color-combi. :mrgreen: :D The downside is, it's a bit dull being so normal. I mean, Hoodies are fine, but not a single one of them stands out as the hero from our novel. Would it be challenging to build again a Tudor style house we all know so well? And no wizard or pixie for prime character.

Now I'm curious about two things. Have I forgotten any arguments pro or contra? And is any of these factions growing overlarge? (I'd rather pick the smaller one.)
well from what I have heard outlaws and Garhim are defiantly the most popular, so if you want a small faction I think lenfal or loreos would be the way to go, also take into consideration that magic is "frowned upon" not completely outlawed so you can still build with magic if you want to you'll just have to be a little more discreet :wink:

Re: Lands of Classic Castle - Discussion Thread

Posted: Sat Feb 25, 2012 3:11 pm
by Hayden.
lord_of_orks wrote:
koffiemoc wrote:Here's what haunts my head for days now: greens or blacks? I'm in great doubt which faction to choose and reading the back stories that have been put online so far doesn't make this choice any easier.

There are two factions that stand out for me. Of course the 'black' outcasts. I like a touch of mystery, of the weird, surprisingly strange and unnatural possibilities it gives a moccer. I like them to inhabit all lands in secrecy, and to have a mystic isle somewhere. It would be great to have a winged elf as prime character. :spin: And small groups of unadapted outcasts and underdogs have my sympathy rather than great, regular armies with their usual swagger. But. When I look at the sigils I see a bunch of guys (trolls, orcs, 'fright' knights with funny bat-eared helmets, and boring skellies) who don't make me feel at home. The only figs I dig are the wolfpack. The main ways of living seems to be theft, murder, smuggling and doing magic tricks a la David Copperfield. Not my prime business, I'd rather be a craftsman. And then there's the color, black. Sigh. Such an unfriendly color.

On the other hand, there's the green group. Forestmen, or Robin Hoodies as I called them in childhood. :tasty: And building wooden structures, trees and boats, yess! I recently found that building a wooden castle is great fun. And green with yellow is a very fashionable color-combi. :mrgreen: :D The downside is, it's a bit dull being so normal. I mean, Hoodies are fine, but not a single one of them stands out as the hero from our novel. Would it be challenging to build again a Tudor style house we all know so well? And no wizard or pixie for prime character.

Now I'm curious about two things. Have I forgotten any arguments pro or contra? And is any of these factions growing overlarge? (I'd rather pick the smaller one.)
well from what I have heard outlaws and Garhim are defiantly the most popular, so if you want a small faction I think lenfal or loreos would be the way to go, also take into consideration that magic is "frowned upon" not completely outlawed so you can still build with magic if you want to you'll just have to be a little more discreet :wink:
Plus your lenfal armies don't have to be all swagger, they could be a group of skirmishers that are but a company of men, looked down on by the army but very very good at their job.

Re: Lands of Classic Castle - Discussion Thread

Posted: Wed Feb 29, 2012 12:04 am
by Medieval Guy
In the introduction thread, it says that Lenfald is central European style, but I also saw in a different description that it's similar to England. Can someone clear this up?

Re: Lands of Classic Castle - Discussion Thread

Posted: Wed Feb 29, 2012 12:10 am
by AK_Brickster
Think "traditional" European castles, ie Germany, France, England. As opposed to Garheim's Nordic style and Loreos's Crusader/Middle East/Mediterranean style. That's about as defined as it is, so knock yourself out!

Re: Lands of Classic Castle - Discussion Thread

Posted: Wed Feb 29, 2012 12:14 am
by Medieval Guy
AK_Brickster wrote:Think "traditional" European castles, ie Germany, France, England. As opposed to Garheim's Nordic style and Loreos's Crusader/Middle East/Mediterranean style. That's about as defined as it is, so knock yourself out!
There's a LOT of variation between German and English styles, so that leaves lots of options, which is good.