Mad Minifigs, a lego wargame.
Posted: Sun Feb 10, 2008 4:45 pm
Hello all,
I have been surfing the net for lego wargames, and have not found anyones that appealed to me. So I decided to design my own lego wargame on a whim. The materials needed to play are as follows: two rulers of any type, two 20 sided dice (d20's), a bunch of index card with lines for writing on one side, and last ut not least, lots of lego minifigs. Here are the rules.
Pre-game: taking your index cards, write down your troops stats. here is an example:
Royal swordman :hp: 3 _ _ _
dmg: 3. this is how much dmg the guy inflicts when he successfully rolls higher than the opponents def number
def: 13. this is how high the attacker must roll to dmg his opponent. note that the defing player does not roll def. example: fig A is being attacked by fig b. fig b rolls a 14 and he hits because fig A's def value is 13. fig A takes 3 dmg, and ticks it off on little dashes.
move :7'' this is how many inches the fig can move.
after the cards have been made start the game.
when the game begins, all players must agree on where their start zone is. After agreeing and deploying troop's how ever they want as long as they are BEHIND their start zone boundary line( you can make this with duct tape or some other tape), roll the d20. The highest roller go's first. Player a moves all his/her troops and attackes if possible. player B then does the same. this turn sequence goes on until one players troops are all killed, or an objective is reached. Here is a quick note on movement: if your troop's are behind there start zone, they can move as much as the want.
I desinged this game to be simple and extremely flexible. If there are any question's or suggestions, please ask/tell me.
Hope you enjoy,
dwarfy
I have been surfing the net for lego wargames, and have not found anyones that appealed to me. So I decided to design my own lego wargame on a whim. The materials needed to play are as follows: two rulers of any type, two 20 sided dice (d20's), a bunch of index card with lines for writing on one side, and last ut not least, lots of lego minifigs. Here are the rules.
Pre-game: taking your index cards, write down your troops stats. here is an example:
Royal swordman :hp: 3 _ _ _
dmg: 3. this is how much dmg the guy inflicts when he successfully rolls higher than the opponents def number
def: 13. this is how high the attacker must roll to dmg his opponent. note that the defing player does not roll def. example: fig A is being attacked by fig b. fig b rolls a 14 and he hits because fig A's def value is 13. fig A takes 3 dmg, and ticks it off on little dashes.
move :7'' this is how many inches the fig can move.
after the cards have been made start the game.
when the game begins, all players must agree on where their start zone is. After agreeing and deploying troop's how ever they want as long as they are BEHIND their start zone boundary line( you can make this with duct tape or some other tape), roll the d20. The highest roller go's first. Player a moves all his/her troops and attackes if possible. player B then does the same. this turn sequence goes on until one players troops are all killed, or an objective is reached. Here is a quick note on movement: if your troop's are behind there start zone, they can move as much as the want.
I desinged this game to be simple and extremely flexible. If there are any question's or suggestions, please ask/tell me.
Hope you enjoy,
dwarfy