lands of classic castle map making
- richardanthonyc
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Re: lands of classic castle map making
why only 3 factions now?
- Albatross_Viking
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Re: lands of classic castle map making
I don't know, maybe so that people will not be as spread out. Other factions might be added later, when more members join.richardanthonyc wrote:why only 3 factions now?
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Re: lands of classic castle map making
As I mentioned before (in the pretty dead ideas thread), there's more than one way to solve the cluttered, filled to the brim with mocs map. Leave area white as wobnam suggests. At the edges of the map (Terra Incognito), or somewhere within like that black area, or the white spots on my map. Or make a zoomable map. Holland is a small speck on the globe, but when you zoom in you'll find plenty of cities.
When drawing a Terra Incognito, think about wether it should be accessible from the old, known world by ship alone, or by land. These choices can be undone later only with difficulties, so let us take care.
When drawing a Terra Incognito, think about wether it should be accessible from the old, known world by ship alone, or by land. These choices can be undone later only with difficulties, so let us take care.
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- AK_Brickster
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Re: lands of classic castle map making
There are actually 4, he just forgot to include the last one (blame wobnam ) They're still in, but we've decided to merge the "Gold" faction (fright knights, shadow knights) with the rebel faction.But... does the "3 factions"-rule mean that the "rebel" faction and its island is cancelled?
They need swampland and a remote island still
Last edited by AK_Brickster on Thu Feb 09, 2012 5:25 pm, edited 1 time in total.
- Mark of Falworth
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Re: lands of classic castle map making
Correct! Invite friends!! = New Factions!Albatross_Viking wrote:I don't know, maybe so that people will not be as spread out. Other factions might be added later, when more members join.richardanthonyc wrote:why only 3 factions now?
And... Yes, there are 4 factions to start.
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- mencot
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Re: lands of classic castle map making
I like these rules. But why reduce factions to 3? A 4 faction, the yellow faction. But ok with me. It can come more when the project proceeds.wobnam wrote:Updated map draft rules:
- 3 factions: Blue: Snow/Mountains; Green: Forests/Foothills; Red: Grasslands/Desert.
- All factions should share a land border with at least one of the others.
- All factions should have access to the sea.
- Deadline: End of Saturday.
Also keep in mind that the map chosen will have to be tweaked later to completely fit with all the other details. The map should be finalized made after the lore.
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Re: lands of classic castle map making
OkeyAK_Brickster wrote:There are actually 4, he just forgot to include the last one (blame wobnam ) They're still in, but we've decided to merge the "Gold" faction (fright knights, shadow knights) with the rebel faction.But... does the "3 factions"-rule mean that the "rebel" faction and its island is cancelled?
They need swampland and a remote island still
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- richardanthonyc
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Re: lands of classic castle map making
Ah right, i was thinking leaving the rebels/lawless out would be unthinkable!AK_Brickster wrote:No, he just forgot to include it (blame wobnam ) They're still in, but we've decided to merge the "Gold" faction (fright knights, shadow knights) with the rebel faction.
Re: lands of classic castle map making
which means there are four, as I understand. I'll see if a post a second map on saturday.
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Re: lands of classic castle map making
OopsAlbatross_Viking wrote:But... does the "3 factions"-rule mean that the "rebel" faction and its island is cancelled?
Updated map draft rules:
- 4 factions:
- - Blue: Snow/Mountains
- - Green: Forests/Foothills
- - Red: Grasslands/Desert
- - Gold: Outlaws/rebels. For this faction we need an island and a swampy valley/canyon.
- All factions should share a land border with at least one of the others.
- All factions should have access to the sea.
- Deadline: End of Saturday.
Also keep in mind that the map chosen will have to be tweaked later to completely fit with all the other details. The map should be finalized made after the lore.
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- Albatross_Viking
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Re: lands of classic castle map making
Thanks for the update Wobnam. Good I'm busy keeping up here, chatting to two other people, and listening to music, or I'd already have made a new map based on the guidelines you posted before
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Re: lands of classic castle map making
Hehe, I considered waiting fifteen minutes with the second update just to annoy you
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- mencot
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Re: lands of classic castle map making
Yeah thanks wobnam. I am at work, and thats hard trying to keep up with all new messages. Good thing I am in testing this week so I have some time to sit and think on something else. Like this project whoops did I say that out loudAlbatross_Viking wrote:Thanks for the update Wobnam. Good I'm busy keeping up here, chatting to two other people, and listening to music, or I'd already have made a new map based on the guidelines you posted before
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- Albatross_Viking
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Re: lands of classic castle map making
wobnam wrote:Hehe, I considered waiting fifteen minutes with the second update just to annoy you
Oh you !
Well, now the guidelines are here, I hope my next map will be done soon
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- richardanthonyc
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Re: lands of classic castle map making
so as a general query i take it there will be capital cities/castles for each territory and then county capitals within the region as well? Well i think its an idea anywaywobnam wrote:Hehe, I considered waiting fifteen minutes with the second update just to annoy you