are exclusive clubs to which you’ll gain entrance by completing a specific set of tasks
. Once you gain membership, you are permitted to display the guild heraldry
you’ve earned in your MOCs, and you’ll also be allowed to display an exclusive guild banner
in your CC signature block.NOTE: You must have attained the LCC rank of “Citizen” in order to begin your attempt to gain membership within a guild.
Guild membership transcends faction boundaries, and members of guilds should consider their fellow guildmen as brothers, no matter what their country of origin may be. This isn’t to say that there cannot be some friendly competition between members, and exclusive contest opportunities may present themselves down the road.RANKSThere are four ranks within each guild:Applicant
- You haven't actually earned the right to join the guild yet, but will be listed as an "Applicant" once you submit your first Apprentice-level MOC.Apprentice
- Just learning the ropes of the craft. Journeyman
- Developing into an upstanding member.Master
- Highly revered for their skill, their services are often sought after by royalty.
You will increase in rank as you complete the tasks necessary to gain enough experience to progress.GUILDSThe Four Guilds are:The Heros Guild
- Adventurers, Fame-seekers, and Mighty Warriors call this guild home.The Masons Guild
- World-class Craftsmen and Architects of Roawia who are responsible for the buildings that shape the landscape.The Merchants Guild
- Traders and Smugglers, the members of the merchants guild fuel the engines of commerce in the land.The Mages Guild
- A mysterious and secretive organization who's existence is protected to escape prosecution from those who fear the mystic arts.Note: In order to focus your skills enough to progress in a guild, you have to limit your areas of study at any one time. For this reason, you may only hold the rank of “Applicant” in one guild at a time.
For example, you can start out in the Heroes guild, but you cannot start to qualify for a second guild until you reach the rank of Apprentice. Once you’ve started a second guild, you may not start a third until you’ve mastered one of the first two.
If you do choose to be a member of more than one guild at a time, be sure that your stories flow well between the two paths. It wouldn't make sense if your merchant was traveling to Loreos while completing a heroic task in Garheim at the same time.
Because of these restrictions, it is very important to carefully decide on which guild(s) you will start first.
If there are any questions about this, please PM the Guildmaster.GUILD-SPECIFIC TASKS
Each Guild requires certain challenges to be completed in order to gain membership or advance in rank.
The building challenges for each guild are listed below. Each challenge should feature your in-game character
, as he/she is the one who is learning the way of the guild, and he/she is the one who is earning the right to display the guild heraldry on his/her banner. It may seem strange to have a Knight who's in the Merchants Guild, or an Orc who's in the Heroes Guild, but really it just adds to the fun and the challenge!
Each building challenge must be separate from the other. You may not combine objectives into the same MOC, nor may you use a MOC from other LCC challenges as a guild entry. You should include a short story that explains the MOC and your character's development with each build.
Lastly, as with any MOC, you must make sure that your builds have plenty of thought and effort put into them. This is about proving your skill, not racing to complete the tasks.
For this reason, only two submissions will be accepted per month unless you have received special permission from the Guildmaster.
To reward you for your efforts, you will also earn personal status points for each challenge you complete.Apprentice Challenges
: 1 point eachJourneyman Challenges
: 3 points eachMaster Challenges:
5 points each
The building challenges for each guild are as follows:HEROES GUILDApprentice –3 MOCs:
1) Your hero preparing to leave his home.
2) Your hero on an adventure in a foreign land (another faction's territory).
3) Your hero saving someone from a small group of bandits.Journeyman – 3 MOCs:
1) Your hero overcoming insurmountable odds.
2) Your hero slaying a monster.
3) Your hero finding a hidden treasure.Master – 3 MOCS:
1) Your hero presenting the treasure and slain beast to the king
2) Your hero in his new bigger home/castle with his newfound wealth
3) Your hero training a young lad/lass in the ways of a hero.MASONS GUILDApprentice – 3 MOC
s that show the construction process of a stone building, showing the stages of planning the foundation/construction/finished project (each MOC depicts one stage of the same structure).Journeyman – 3 MOCS:
1) Build a castle or other stone structure with a secret passage.
2) Build a bridge that spans at least 20 studs in a single span.
3) Build a structure using a curved surface (round tower, curved wall, arched ceiling). The curved part should be the emphasis of the MOC.Master – 3 MOCs:
1) Build a castle with an outer wall, an inner wall, and a keep.
2) Build a cathedral with flying buttresses.
3) Build a Guild hall worthy of housing the greatest masons in the land.MERCHANTS GUILDApprentice –3 MOCs:
1) Your merchant with his trading cart/ship/means of transporting goods.
2) Your merchant acquiring his wares.
3) Your merchant travelling through difficult conditions (snow storm, rough seas, endless desert, etc).Journeyman – 3 MOCs:
1) Defending your caravan/fleet from outlaws/thieves.
2) Your merchant trading in a foreign land.
3) Encountering a competitor.Master – 3 MOCs:
1) Smuggling some sort of contraband out of or into a secure area.
2) Dealing with a trade gone wrong.
3) Showing your wealth acquired as a result of your trading career.MAGES GUILDApprentice –3 MOCs:
1) Your mage/wizard discovering his magic ability.
2) Your mage at his place of training (could be a secret hideout or hidden room. Remember that magic is generally frowned upon!)
3) Your Mage succeeding at a magic feat!Journeyman –3 MOCs:
1) Evading detection by those who hate magic.
2) Capturing/training a “familiar.”
3) Using magic for either good or evil. (choose wisely!)Master – 3 MOCs:
1) Use magic to manipulate someone who holds a position of power.
2) Use magic to destroy your foes OR to save your friends.
3) Ultimate showdown/battle vs. a rival sorcerer OR epic monster.SUBMITTING YOUR MOCs
Your MOCs should be submitted in this thread as a thumbnail with a link to your MOC's main post over in the "Castle MOCs" area of the CC forum.
When posting in the MOC forum, use the naming convention, "LCC - Mages Guild - J2 - Name of your MOC" , where "J2" is the first letter of your rank (in this case, Journeyman) and the number that corresponds to what stage of the rank you are submitting (J2 for Mages Guild would be "Capturing/Training your Familiar").NOTE: If your MOC is not posted in this thread as well as the MOC forum, I cannot guarantee that I will see your entry! If you don't know how to post a thumbnail with a link, PM me and I will help you.EARNING THE TITLE OF "GRANDMASTER" -
If you manage to succeed in mastering all four guilds, you may have the opportunity to complete one last challenge that will earn you the title of “LCC Guild Grandmaster” and there may even be a special prize.GUILD HERALDRY
Your rank in each guild is represented by a colored 1x1 "stud" which can be affixed to your faction standard. As you rank up within your guild, you will be allowed to display an additional stud for each rank.
The colors to be used for each guild are:Heroes
- Use the main color of your faction, Red, Blue, Green, or Black.Masons
- Light BleyMerchants
- Trans-any color.The images below depict how your heraldry should be displayed.(Using Merchants Guild as an example)
------------ ** The studs for Apprentice and Journeyman ranks are simply attached to a clip and fastened to the standard. For Master rank, use an "L" plate attached to the standard using a clip. You are not required to use black clips and/or plates. **