
koffiemoc wrote:I think the guilds are a great addition to LCC and it will be exciting and fun. The mason guild seems hardest to master, so I'll leave that to a later moment. It would be best to begin on challenges that can be small and that I like less. These could teach me a lot. Then I will have quite some experience when starting on the though, big ones, or those I feel are a personal issue that I can't afford to do less than perfect. I'm looking forward to the guilds and challenges already!
mencot wrote:Hey eilonwy I hope that your getting excited to join LCC because I really love your creations, they are so beutiful.
AK_Brickster wrote: I understand that every person's collection is different and has it's own limitations.
That said, you are going to have an awfully tough time building some of the later tasks (such as the cathedral) without many bricks, and the Mason's guild is overall probably the most parts-intensive guild among the 4.
shmails wrote:This sounds like fun! Was there any thought to a guild that leans towards the bandits/thieves? Perhaps a Guild of Ill will? I was thinking of using a Bear Claw Clan figure as my identity, but I am not sure which of the guilds (and certainly not all of them) he would fit into. If not I will use this opportunity to stretch my imagination's legs a bit, but I was just wondering.

AK_Brickster wrote:shmails wrote:This sounds like fun! Was there any thought to a guild that leans towards the bandits/thieves? Perhaps a Guild of Ill will? I was thinking of using a Bear Claw Clan figure as my identity, but I am not sure which of the guilds (and certainly not all of them) he would fit into. If not I will use this opportunity to stretch my imagination's legs a bit, but I was just wondering.
We're going to stick with these 4 for now, and maybe add another few as people start to finish them up. The only thing about something tailored to one faction or another is that the guilds transcend faction boundaries, so they should apply to everyone.
obviously , the Outlaws will probably have the trickiest time "fitting in" to some of these, but they also are the easiest fit for the Mages guild, since it seems like magic is generally disliked within the other 3 factions. Also, I think if you can figure out a way to break away from convention, you could easily figure out ways to make "A hero among thieves" or "a trader who deals in the black market" or something like that
eilonwy77 wrote:mencot wrote:Hey eilonwy I hope that your getting excited to join LCC because I really love your creations, they are so beutiful.
Yes! And thank you.
And did I mention I love magic? Oh wait, I think I did. But the magic people can be hiding out anywhere, right?, so I can totally be in the desert-lands and use all my desert colors which have just been begging to get used. Luscious gardens growing in palaces sheltered from the desert... And magical summoning areas... and pretty fountains...
It could be fun. And it might give me more motivation to stop fiddling and make something substantial. We'll see.
Owen S. wrote:These guilds just made the project 10x better. The Mages guild looks especially fun.
shmails wrote:This sounds like fun! Was there any thought to a guild that leans towards the bandits/thieves? Perhaps a Guild of Ill will? I was thinking of using a Bear Claw Clan figure as my identity, but I am not sure which of the guilds (and certainly not all of them) he would fit into. If not I will use this opportunity to stretch my imagination's legs a bit, but I was just wondering.

shmails wrote:Perhaps it makes a world of sense to not introduce a bad guy guild yet, as the rest of the world is much more organized. Down the road though, it would be cool to be a master thief or something?
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